SAG-AFTRA votes for strike approval for video game performers – The Verge | SAG-AFTRA Approves Strike Authorization for Video Game Performers: Industry Experts React


SAG-AFTRA Approves Strike Authorization for Video Game Performers

In a recent development that has industry experts buzzing, the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) has voted to approve a strike authorization for its members covered under the Interactive Media Agreement. This agreement encompasses video game voice actors and motion capture performers, among others.

The decision to seek strike authorization comes after months of negotiations between SAG-AFTRA and video game companies failed to reach a satisfactory resolution. While favorite voice actors may not be on strike just yet, this vote serves as a significant show of solidarity and highlights the growing concerns within the industry.

This strike authorization empowers the union’s leadership to now proceed with taking any necessary actions, including calling for a strike, if deemed necessary. SAG-AFTRA represents over 160,000 professionals working in the entertainment industry, and this vote sends a clear message that its members are ready to take a stand for better working conditions and fair compensation.

One of the key issues at the center of this dispute is the lack of residual payments for video game performers. Unlike actors in film and television, who receive residual payments for their work, video game performers are typically compensated with a one-time upfront fee. Additionally, concerns about vocal stress and the lack of transparency surrounding project details have also been raised.

The strike authorization vote signifies the frustration and collective determination of these performers to address these concerns and secure a fairer deal with video game companies. It is worth noting that this is not the first time SAG-AFTRA has sought strike authorization for video game performers. Back in 2015, a strike was narrowly averted after both parties reached a tentative agreement, but with tensions running high once again, the possibility of a strike is now very real.

The impact of a potential strike by video game performers would be significant, as the voice acting and motion capture industry plays a crucial role in the success and immersion of video games. Game developers heavily rely on these actors to bring their virtual characters to life, and any disruption in their services could have a detrimental effect on the production and release of future video game titles.

The video game industry, which has experienced tremendous growth in recent years, has seen increased scrutiny regarding labor practices and the treatment of its performers. This strike authorization highlights the growing demand for fair and equitable treatment for these professionals who contribute so much to the success of the industry.

As negotiations continue, stakeholders in the video game industry will be closely watching the developments ahead. Both SAG-AFTRA and video game companies will need to come to a mutually beneficial agreement in order to avoid a potentially damaging strike that could impact not only the livelihoods of performers but also the gaming experiences of millions of players worldwide.

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